[gd_scene load_steps=6 format=2] [ext_resource path="res://textures/gradient_transparent.png" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] flags_transparent = true params_cull_mode = 2 albedo_color = Color( 1, 0.956863, 0, 1 ) albedo_texture = ExtResource( 1 ) emission_enabled = true emission = Color( 1, 1, 0, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false uv1_scale = Vector3( 1, 0.9, 1 ) uv1_offset = Vector3( 0, 0.1, 0 ) [sub_resource type="QuadMesh" id=2] material = SubResource( 1 ) size = Vector2( 0.577, 0.15 ) [sub_resource type="SpatialMaterial" id=3] flags_transparent = true params_cull_mode = 2 albedo_color = Color( 1, 0.956863, 0, 0.486275 ) emission_enabled = true emission = Color( 1, 1, 0, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false uv1_scale = Vector3( 1, 0.9, 1 ) uv1_offset = Vector3( 0, 0.1, 0 ) [sub_resource type="QuadMesh" id=4] material = SubResource( 3 ) size = Vector2( 0.577, 0.04 ) [node name="BorderIndicator" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0537032, 0 ) mesh = SubResource( 2 ) [node name="MeshInstance3" type="MeshInstance" parent="."] transform = Transform( 1, 4.37114e-08, 4.37114e-08, -4.37114e-08, -4.37114e-08, 1, 4.37114e-08, -1, -4.37114e-08, 0, 0, 0 ) mesh = SubResource( 4 )