[gd_scene load_steps=7 format=2] [ext_resource path="res://scripts/GameTable.gd" type="Script" id=1] [ext_resource path="res://textures/wood_board_knotty.png" type="Texture" id=2] [ext_resource path="res://objects/Plane.tscn" type="PackedScene" id=3] [sub_resource type="Environment" id=1] background_mode = 1 background_energy = 0.0 ambient_light_color = Color( 1, 0.960784, 0.921569, 1 ) ambient_light_energy = 0.5 ambient_light_sky_contribution = 0.0 fog_enabled = true fog_color = Color( 0, 0, 0, 1 ) fog_depth_end = 20.0 [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 0.345098, 0.282353, 0.184314, 1 ) albedo_texture = ExtResource( 2 ) [sub_resource type="QuadMesh" id=3] material = SubResource( 2 ) size = Vector2( 30, 30 ) [node name="GameTable" type="Spatial"] script = ExtResource( 1 ) [node name="Board" type="Spatial" parent="."] [node name="ActivePieces" type="Spatial" parent="."] [node name="SpotLight" type="SpotLight" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 15.3023, 0 ) light_color = Color( 1, 0.941176, 0.733333, 1 ) light_energy = 1.512 light_specular = 0.0 shadow_enabled = true spot_range = 45.4139 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 1 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.965939, 0.258768, 0, -0.258768, 0.965939, 0, 3.30213, 10.1497 ) [node name="Tabletop" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) mesh = SubResource( 3 ) [node name="Plane" parent="." instance=ExtResource( 3 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625405, 1.50965, -2.27158 ) [node name="Plane2" parent="." instance=ExtResource( 3 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.92594, 0.711815, -1.28117 )