extends Area var starting_altitude:int = 0 # initial altitude for the turn, determines number of actions var altitude:int = 0 # 0, 1, or 2 var pos_x:int var pos_y:int onready var meshes = [$Fuselage, $Cone, $Wings, $Tail] # bearings: E, NE, NW, W, SW, SE const bearings = [ [0,1] , [-1, 0], [-1, -1], [0, -1], [1, 0], [1, 1] ] var bearing:int = 0 # index of above list of potential bearings var destination_num: int # for display purposes only var destination_col: Color # for display purposes only var destination_id: int # determines above ^ var rotation_tween: Tween = null var plane_material func _ready(): plane_material = load("res://resources/blank_plane_material.material").duplicate() for mesh in meshes: mesh.set_surface_material(0, plane_material) var new_col = Color(randf(), randf(), randf() ) print(new_col) set_color(new_col) func set_color(color: Color): plane_material.set_albedo(color) func _on_Plane_mouse_entered(): $ActionIndicator.visible = true func _on_Plane_mouse_exited(): $ActionIndicator.visible = false func _on_Plane_input_event(camera, event, position, normal, shape_idx): pass # Replace with function body.