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-rw-r--r--godot/scenes/characters/PlayerRigid.tscn56
1 files changed, 36 insertions, 20 deletions
diff --git a/godot/scenes/characters/PlayerRigid.tscn b/godot/scenes/characters/PlayerRigid.tscn
index 8f61532..89c9df0 100644
--- a/godot/scenes/characters/PlayerRigid.tscn
+++ b/godot/scenes/characters/PlayerRigid.tscn
@@ -1,13 +1,14 @@
-[gd_scene load_steps=9 format=2]
+[gd_scene load_steps=11 format=2]
[ext_resource path="res://scripts/characters/player_controller_new.gd" type="Script" id=1]
[ext_resource path="res://theming/FreeMono.otf" type="DynamicFontData" id=2]
[ext_resource path="res://scenes/characters/PlayerAreaDetect.gd" type="Script" id=3]
[sub_resource type="PhysicsMaterial" id=3]
+resource_local_to_scene = true
rough = true
-[sub_resource type="BoxShape" id=1]
+[sub_resource type="BoxShape" id=6]
extents = Vector3( 0.325, 0.9, 0.325 )
[sub_resource type="CubeMesh" id=2]
@@ -22,67 +23,78 @@ outline_size = 3
use_filter = true
font_data = ExtResource( 2 )
+[sub_resource type="BoxShape" id=1]
+extents = Vector3( 0.325, 0.9, 0.325 )
+
+[sub_resource type="CylinderMesh" id=7]
+top_radius = 0.01
+bottom_radius = 0.01
+height = 0.3
+radial_segments = 6
+
[node name="Soldier" type="RigidBody" groups=["playable", "player"]]
collision_layer = 32769
collision_mask = 32769
mode = 2
mass = 80.0
physics_material_override = SubResource( 3 )
-contacts_reported = 5
+continuous_cd = true
+contacts_reported = 3
contact_monitor = true
can_sleep = false
-axis_lock_angular_x = true
-axis_lock_angular_y = true
-axis_lock_angular_z = true
linear_damp = 0.0
angular_damp = 0.0
script = ExtResource( 1 )
[node name="Collision" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 )
-shape = SubResource( 1 )
+shape = SubResource( 6 )
-[node name="Head" type="Spatial" parent="."]
+[node name="Neck" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44, 0 )
-[node name="Camera" type="Camera" parent="Head"]
-keep_aspect = 0
-cull_mask = 524287
-fov = 90.0
-near = 0.2
-far = 1449.4
+[node name="Head" type="Spatial" parent="Neck"]
-[node name="UseRay" type="RayCast" parent="Head/Camera"]
+[node name="UseRay" type="RayCast" parent="Neck/Head"]
+unique_name_in_owner = true
enabled = true
cast_to = Vector3( 0, 0, -2.5 )
collision_mask = 131075
collide_with_areas = true
-[node name="MeleeRay" type="RayCast" parent="Head/Camera"]
+[node name="MeleeRay" type="RayCast" parent="Neck/Head"]
+unique_name_in_owner = true
enabled = true
cast_to = Vector3( 0, 0, -2.5 )
collision_mask = 262145
collide_with_areas = true
-[node name="viewmodel_c" type="ViewportContainer" parent="Head"]
+[node name="Camera" type="Camera" parent="Neck/Head"]
+keep_aspect = 0
+cull_mask = 524287
+fov = 90.0
+near = 0.2
+far = 1449.4
+
+[node name="viewmodel_c" type="ViewportContainer" parent="Neck"]
visible = false
margin_right = 1024.0
margin_bottom = 600.0
-[node name="viewmodel" type="Viewport" parent="Head/viewmodel_c"]
+[node name="viewmodel" type="Viewport" parent="Neck/viewmodel_c"]
size = Vector2( 1024, 600 )
transparent_bg = true
handle_input_locally = false
render_target_update_mode = 0
-[node name="vm_camera" type="Camera" parent="Head/viewmodel_c/viewmodel"]
+[node name="vm_camera" type="Camera" parent="Neck/viewmodel_c/viewmodel"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.539779, 0 )
cull_mask = 524288
current = true
fov = 90.0
far = 75.9
-[node name="MeshInstance" type="MeshInstance" parent="Head/viewmodel_c/viewmodel"]
+[node name="MeshInstance" type="MeshInstance" parent="Neck/viewmodel_c/viewmodel"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0266792, -0.813922 )
layers = 524288
mesh = SubResource( 2 )
@@ -114,5 +126,9 @@ script = ExtResource( 3 )
[node name="Collision" type="CollisionShape" parent="AreaDetect"]
shape = SubResource( 1 )
+[node name="normal_vis" type="MeshInstance" parent="."]
+mesh = SubResource( 7 )
+skeleton = NodePath("../Feet")
+
[connection signal="area_entered" from="AreaDetect" to="AreaDetect" method="_on_AreaDetect_area_entered"]
[connection signal="area_exited" from="AreaDetect" to="AreaDetect" method="_on_AreaDetect_area_exited"]