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-rw-r--r--godot/scenes/weapons/hands.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/weapons/hands.gd b/godot/scenes/weapons/hands.gd
index 567ff85..aac1d5f 100644
--- a/godot/scenes/weapons/hands.gd
+++ b/godot/scenes/weapons/hands.gd
@@ -28,7 +28,7 @@ func attack1():
var hit = player_owner.melee_ray.get_collider()
player_owner.rpc("play_weapon_sound", "res://sounds/punch_generic.wav")
if hit.has_method("damage"):
- hit.rpc("damage", fist_damage, "BLUNT", [player_owner.get_network_master(), player_owner.name], "using fists")
+ hit.rpc("damage", fist_damage, {"type" : "BLUNT", "attacker_net_id" : player_owner.get_network_master(), "attacker_name" : player_owner.name, "weapon_name": "fists"})
if hit.has_method("net_apply_impulse"):
hit.rpc("net_apply_impulse", -100*player_owner.melee_ray.global_transform.basis.z)
yield(player_owner.get_tree().create_timer(0.55), "timeout")