diff options
Diffstat (limited to 'godot/scenes')
| -rw-r--r-- | godot/scenes/ballistics/Rocket.gd | 2 | ||||
| -rw-r--r-- | godot/scenes/machines/Cannon.tscn | 2 | ||||
| -rw-r--r-- | godot/scenes/weapons/pistol.gd | 2 | ||||
| -rw-r--r-- | godot/scenes/weapons/rockets.gd | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/godot/scenes/ballistics/Rocket.gd b/godot/scenes/ballistics/Rocket.gd index c10b5b5..23e79db 100644 --- a/godot/scenes/ballistics/Rocket.gd +++ b/godot/scenes/ballistics/Rocket.gd @@ -47,5 +47,5 @@ remotesync func explode(): func _on_collision(_body): if is_network_master(): rpc("explode") -func _on_area_entry(area): +func _on_area_entry(_area): pass diff --git a/godot/scenes/machines/Cannon.tscn b/godot/scenes/machines/Cannon.tscn index fa787cd..fad5df7 100644 --- a/godot/scenes/machines/Cannon.tscn +++ b/godot/scenes/machines/Cannon.tscn @@ -42,7 +42,7 @@ mesh = ExtResource( 3 ) skeleton = NodePath("../..") [node name="Muzzle" type="Spatial" parent="YawJoint/PitchJoint"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.30877, 0, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.37697, 0, 0 ) [node name="explosion_sound" type="AudioStreamPlayer3D" parent="YawJoint/PitchJoint/Muzzle"] stream = ExtResource( 2 ) diff --git a/godot/scenes/weapons/pistol.gd b/godot/scenes/weapons/pistol.gd index 10130a7..6792b33 100644 --- a/godot/scenes/weapons/pistol.gd +++ b/godot/scenes/weapons/pistol.gd @@ -60,5 +60,5 @@ func attack1(): if hit.has_method("net_apply_impulse"): hit.rpc("net_apply_impulse", -150*player_owner.melee_ray.global_transform.basis.z) -func mouse_input(_m1: float, _m3: float, m2: float) -> void: +func mouse_input(_m1: float, _m3: float, _m2: float) -> void: pass diff --git a/godot/scenes/weapons/rockets.gd b/godot/scenes/weapons/rockets.gd index fddeded..9d2ec91 100644 --- a/godot/scenes/weapons/rockets.gd +++ b/godot/scenes/weapons/rockets.gd @@ -43,5 +43,5 @@ func attack1(): else: rockets_scene.set_visible(false) -func mouse_input(_m1: float, _m3: float, m2: float) -> void: +func mouse_input(_m1: float, _m3: float, _m2: float) -> void: pass |
