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-rw-r--r--godot/scripts/cameras/PlayerCamGDS.gd31
1 files changed, 31 insertions, 0 deletions
diff --git a/godot/scripts/cameras/PlayerCamGDS.gd b/godot/scripts/cameras/PlayerCamGDS.gd
index 382ec06..77ca552 100644
--- a/godot/scripts/cameras/PlayerCamGDS.gd
+++ b/godot/scripts/cameras/PlayerCamGDS.gd
@@ -14,10 +14,41 @@ var arm: SpringArm = null
var mouse_axis: Vector2
var mouse_sensitivity: float = 12.0
+var shake_amount:float = 0.0
+const shake_limit:float = 0.2
+onready var shake_timer:Timer = Timer.new()
+onready var shake_tween: Tween = Tween.new()
+
func _ready():
+ add_child(shake_timer)
+ add_child(shake_tween)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+ shake_timer.connect("timeout", self, "_on_shake_timer_timeout")
current = true
+func _process(_delta):
+ if mode == "STATIC":
+ transform.origin = Vector3(rand_range(-shake_amount, shake_amount), rand_range(-shake_amount, shake_amount), rand_range(-shake_amount, shake_amount))
+ if mode == "FIRSTPERSON":
+ head.transform.origin = Vector3(rand_range(-shake_amount, shake_amount), rand_range(-shake_amount, shake_amount), rand_range(-shake_amount, shake_amount))
+
+func shake(new_shake, shake_time=0.4):
+ shake_amount += new_shake
+ if shake_amount > shake_limit:
+ shake_amount = shake_limit
+
+ shake_tween.stop_all()
+ set_process(true)
+ shake_timer.start(shake_time)
+
+
+func _on_shake_timer_timeout():
+ shake_amount = 0
+ set_process(false)
+ shake_tween.interpolate_property(head, "translation", head.transform.origin, Vector3.ZERO,
+ 0.1, Tween.TRANS_QUAD, Tween.EASE_IN_OUT)
+ shake_tween.start()
+
func _input(event: InputEvent):
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
mouse_axis = event.relative