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Diffstat (limited to 'godot/scripts/cameras/player_firstperson.gd')
-rw-r--r--godot/scripts/cameras/player_firstperson.gd33
1 files changed, 0 insertions, 33 deletions
diff --git a/godot/scripts/cameras/player_firstperson.gd b/godot/scripts/cameras/player_firstperson.gd
deleted file mode 100644
index ace49e6..0000000
--- a/godot/scripts/cameras/player_firstperson.gd
+++ /dev/null
@@ -1,33 +0,0 @@
-extends Camera
-
-
-var mouse_axis := Vector2()
-var mouse_sensitivity = 12.0
-
-func _ready():
- Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
- current = false
-
-
-func _input(event):
- if current:
- if Input.is_action_just_pressed("menu"): #toggle mouse capture on esc
- if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE:
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
- else:
- Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
- if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
- mouse_axis = event.relative
- if mouse_axis.length() > 0:
- var horizontal: float = -mouse_axis.x * (mouse_sensitivity / 100)
- var vertical: float = -mouse_axis.y * (mouse_sensitivity / 100)
-
- mouse_axis = Vector2()
-
- get_parent().rotate_y(deg2rad(horizontal))
- rotate_x(deg2rad(vertical))
-
- var temp_rot: Vector3 = rotation_degrees
- temp_rot.x = clamp(temp_rot.x, -90, 90)
- get_parent().animationcontroller.rpc("lean",-1*temp_rot.x/90)
- rotation_degrees = temp_rot