diff options
Diffstat (limited to 'godot/scripts/cameras/player_firstperson.gd')
| -rw-r--r-- | godot/scripts/cameras/player_firstperson.gd | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/godot/scripts/cameras/player_firstperson.gd b/godot/scripts/cameras/player_firstperson.gd deleted file mode 100644 index ace49e6..0000000 --- a/godot/scripts/cameras/player_firstperson.gd +++ /dev/null @@ -1,33 +0,0 @@ -extends Camera - - -var mouse_axis := Vector2() -var mouse_sensitivity = 12.0 - -func _ready(): - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - current = false - - -func _input(event): - if current: - if Input.is_action_just_pressed("menu"): #toggle mouse capture on esc - if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE: - Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - else: - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: - mouse_axis = event.relative - if mouse_axis.length() > 0: - var horizontal: float = -mouse_axis.x * (mouse_sensitivity / 100) - var vertical: float = -mouse_axis.y * (mouse_sensitivity / 100) - - mouse_axis = Vector2() - - get_parent().rotate_y(deg2rad(horizontal)) - rotate_x(deg2rad(vertical)) - - var temp_rot: Vector3 = rotation_degrees - temp_rot.x = clamp(temp_rot.x, -90, 90) - get_parent().animationcontroller.rpc("lean",-1*temp_rot.x/90) - rotation_degrees = temp_rot |
