diff options
Diffstat (limited to 'godot/scripts/characters/NetworkedCharacter.gd')
| -rw-r--r-- | godot/scripts/characters/NetworkedCharacter.gd | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/godot/scripts/characters/NetworkedCharacter.gd b/godot/scripts/characters/NetworkedCharacter.gd index c8e90a4..c14d46f 100644 --- a/godot/scripts/characters/NetworkedCharacter.gd +++ b/godot/scripts/characters/NetworkedCharacter.gd @@ -15,14 +15,21 @@ var world: Spatial = null var carrying: bool = false var carrying_object: NetObject = null +var loading: bool = false +var load_target: RigidBody = null +var load_ammo: String + # Control var controlling_machine: bool = false #whether character is riding/controlling something var machine: RigidBody = null -export var is_player: bool = false #whether character is currently controlled by a player +var is_player: bool = false #whether character is currently controlled by a player var ladder_m: Spatial = null +const inventory_caps: Dictionary = {"cannonball" : 1} +remote var inventory: Dictionary = {"cannonball" : 0} # + func get_init_info() -> Dictionary: - return {"linear_velocity" : linear_velocity, "angular_velocity" : angular_velocity, "controlling_machine" : controlling_machine, "team" : team, "health" : health, "nametag" : $Nametag.text} + return {"linear_velocity" : linear_velocity, "angular_velocity" : angular_velocity, "controlling_machine" : controlling_machine, "team" : team, "health" : health, "inventory": inventory, "nametag" : $Nametag.text} func mp_init(init_info: Dictionary): for variable in init_info.keys(): @@ -60,11 +67,12 @@ func take_control_of_machine(slave_machine: RigidBody): controlling_machine = true func lose_machine(): - if is_network_master(): world.cam.attach(self, "FIRSTPERSON", "./Neck/Head") + if is_network_master() and get_network_master() != 1: world.cam.attach(self, "FIRSTPERSON", "./Neck/Head") controlling_machine = false machine = null remotesync func damage(dmg_amt: int, _type: String, shooter: Array, extra: String): + print(dmg_amt) health -= dmg_amt if health <= 0 and is_network_master(): if shooter[0] != get_network_master() and shooter[0] != 1: world.rpc_id(shooter[0], "game_killsound") |
