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diff --git a/godot/scripts/fsm/State.gd b/godot/scripts/fsm/State.gd
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+class_name State
+extends Node
+
+var state_machine = null
+
+# Corresponds to the `_process()` callback.
+func update(_delta: float) -> void:
+ pass
+
+# Virtual function. Corresponds to the `_physics_process()` callback.
+func physics_update(_delta: float) -> void:
+ pass
+
+# Virtual function. Called by the state machine upon changing the active state. The `msg` parameter
+# is a dictionary with arbitrary data the state can use to initialize itself.
+func enter(_msg := {}) -> void:
+ pass
+
+# Virtual function. Called by the state machine before changing the active state. Use this function
+# to clean up the state.
+func exit() -> void:
+ pass