summaryrefslogtreecommitdiff
path: root/godot/scripts/vehicles
diff options
context:
space:
mode:
Diffstat (limited to 'godot/scripts/vehicles')
-rw-r--r--godot/scripts/vehicles/Airplane.gd24
-rw-r--r--godot/scripts/vehicles/Gunboat.gd4
2 files changed, 18 insertions, 10 deletions
diff --git a/godot/scripts/vehicles/Airplane.gd b/godot/scripts/vehicles/Airplane.gd
index 8ac755b..705820d 100644
--- a/godot/scripts/vehicles/Airplane.gd
+++ b/godot/scripts/vehicles/Airplane.gd
@@ -9,7 +9,7 @@ var brake_control : float = 0.0
const boost_length = 8
const turn_constant = 0.45
const roll_constant = 0.5
-const pitch_constant = 0.9
+const pitch_constant = 0.3
const drag_constant = 0.4
const v_angle_max = 1.0472 #60 deg, also top and bottom of regular steering
const v_angle_min = -1.45626 #-85 deg
@@ -46,7 +46,7 @@ remotesync func set_net_owner(id, char_name):
set_network_master(id)
if id == 1 and char_name == "NONE": #not under control
on_no_control()
- if user != null:
+ if user != null and is_instance_valid(user):
user.lose_machine()
user = null
in_use = false
@@ -66,8 +66,12 @@ func on_new_control():
user.global_transform.origin = $Cockpit.global_transform.origin
func on_no_control():
+ if !is_instance_valid(user): return
user.remove_collision_exception_with(self)
user.global_transform.origin = $PilotExit.global_transform.origin
+ var old_neck_rot = user.neck.get_global_rotation()
+ user.global_transform.basis = world.global_transform.basis
+ user.neck.set_global_rotation(Vector3(0,old_neck_rot.y,0))
func attack1():
pass
@@ -111,7 +115,7 @@ func _physics_process(delta):
if boosting:
add_force(global_transform.basis.x*booster_force,Vector3.ZERO)
countdown -= delta
- if in_use and user.get_network_master() == world.client_id:
+ if in_use and is_network_master():
user.global_transform.origin = $Cockpit.global_transform.origin
user.global_transform.basis = $Cockpit.global_transform.basis.orthonormalized()
user.set_linear_velocity(get_linear_velocity())
@@ -128,13 +132,14 @@ func _physics_process(delta):
if linear_velocity.length() > 16 and linear_velocity.angle_to(global_transform.basis.x) < 0.25:
var v_dir = 1 if linear_velocity.y > 0 else -1
vel_slow = v_dir*sqrt(abs(2*9.8*linear_velocity.y*delta)) + drag_constant + brake_control*5
- add_force(-1*linear_velocity.normalized()*vel_slow*mass,Vector3.ZERO)
+ #add_force(-1*linear_velocity.normalized()*vel_slow*mass,Vector3.ZERO)
func _integrate_forces(state):
if is_network_master():
if linear_velocity.angle_to(global_transform.basis.x) < 0.25:
set_linear_velocity(get_linear_velocity().slerp(transform.basis.x*linear_velocity.length(),0.1))
if linear_velocity.length() > 25:
+ gravity_scale = 0
#linear_velocity = linear_velocity.normalized()*(linear_velocity.length()-vel_slow)
var ang_vel_target = Vector3.ZERO
#pitch plane
@@ -145,15 +150,18 @@ func _integrate_forces(state):
#roll (rotate around lengthwise axis)
var is_returning = 3 if roll_dir == 0 else 1 #return to flat quicker
- print(roll_constant*is_returning*(roll_dir*roll_curve.curve.interpolate((roll_angle_max-roll_angle)/roll_angle_max))*global_transform.basis.x)
- ang_vel_target += roll_constant*is_returning*(roll_dir*roll_curve.curve.interpolate(roll_angle_max-roll_angle))*global_transform.basis.x
-
+ #print(linear_velocity, roll_angle)
+ if roll_dir != 0:
+ ang_vel_target += roll_constant*(roll_dir*roll_curve.curve.interpolate(roll_angle_max-abs(roll_angle)))*global_transform.basis.x
+ else:
+ roll_dir = 1 if roll_angle > 0 else -1
+ 3*roll_constant*(roll_dir*roll_curve.curve.interpolate(roll_angle_max-abs(roll_angle)))*global_transform.basis.x
#turn (based on how much the plane is rolled (need to add
ang_vel_target += turn_constant*Vector3.UP*roll_angle
#apply angular velocity
angular_velocity = ang_vel_target#lerp(angular_velocity,ang_vel_target,0.1)
-
+ gravity_scale = 1
#linear_velocity += parentvel[0]; angular_velocity += parentvel[1]
rpc("update_phys_transform", transform, linear_velocity, angular_velocity)
diff --git a/godot/scripts/vehicles/Gunboat.gd b/godot/scripts/vehicles/Gunboat.gd
index fe5473a..1defce2 100644
--- a/godot/scripts/vehicles/Gunboat.gd
+++ b/godot/scripts/vehicles/Gunboat.gd
@@ -43,9 +43,9 @@ func _ready():
for sail in $SAILS.get_children():
sail.set_sheet(sail_out)
world = get_tree().get_root().find_node("GAMEWORLD", true, false)
- if get_tree().get_network_unique_id() == 0:
+ if get_tree().get_network_unique_id() == 1:
print("enabling navigation for server")
- $NavigationMeshInstance.set_enabled(true)
+ #$NavigationMeshInstance.set_enabled(true)
func on_no_control():
rpc("reset_controls")