diff options
Diffstat (limited to 'godot/ui')
| -rw-r--r-- | godot/ui/MainMenu.gd | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/godot/ui/MainMenu.gd b/godot/ui/MainMenu.gd index 888d401..0b49b36 100644 --- a/godot/ui/MainMenu.gd +++ b/godot/ui/MainMenu.gd @@ -1,18 +1,46 @@ extends Node2D var client : NetworkedMultiplayerENet +var server var world var local_server_tree = null +var start_server = false func _ready(): + #PROCESS ARGS + var arguments = {} + for argument in OS.get_cmdline_args(): + if argument.find("=") > -1: + var key_value = argument.split("=") + arguments[key_value[0].lstrip("--")] = key_value[1] + else: + # Options without an argument will be present in the dictionary, + # with the value set to an empty string. + arguments[argument.lstrip("--")] = "" + set_process(false) + set_physics_process(false) + if "server" in arguments: + start_server = true + print("Server starting in 0.5 seconds.") + yield(get_tree().create_timer(0.5), "timeout") + print("Server starting...") + + server = preload("res://scenes/Server.tscn").instance() + #server.start_server($ServerName.text, $MOTD.text, $PlayerCount.value, $MapPath.text, $IP.text, $Port.value, get_tree(), console, "add_line") + server.start_server("Dedicated Server", "Dedicated Multiplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, get_tree(), null, "print") + get_tree().get_root().set_update_mode(Viewport.UPDATE_DISABLED) + Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) + + call_deferred("queue_free") + return + + #if regular game instance: world = preload("res://scenes/GameBase.tscn").instance() #get_tree().connect("network_peer_connected", self, "_player_connected") #get_tree().connect("network_peer_disconnected", self, "_player_disconnected") var _discard = [get_tree().connect("connected_to_server", self, "_local_connection_successful"), get_tree().connect("connection_failed", self, "_connected_fail"), get_tree().connect("server_disconnected", world, "_connection_lost")] - set_process(false) - set_physics_process(false) func to_host_menu(): var host_menu = preload("res://ui/servermenu/ServerUI.tscn").instance() |
