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-rw-r--r--scenes/weapons/rockets.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/scenes/weapons/rockets.gd b/scenes/weapons/rockets.gd
index fedeebd..56282e1 100644
--- a/scenes/weapons/rockets.gd
+++ b/scenes/weapons/rockets.gd
@@ -22,7 +22,7 @@ func attack1():
if cooldown_time <= 0.0 and ammo >= 1:
ammo -= 1
cooldown_time = reload_time
- rpc("add_rocket_to_scene", -1*player.cam.global_transform.basis.z, get_tree().get_network_unique_id())
+ rpc("add_rocket_to_scene", player.cam.global_transform.basis, get_tree().get_network_unique_id())
remotesync func add_rocket_to_scene(dir, id):
var rocket = preload("res://scenes/ballistics/Rocket.tscn").instance()
@@ -30,7 +30,7 @@ remotesync func add_rocket_to_scene(dir, id):
rocket.shooter = player.name + " (" + world.players_info[player.get_network_master()][0] + ")"
rocket.shooter_id = id
rocket.global_transform.origin = player.cam.global_transform.origin
- rocket.global_transform.basis.x = dir
+ rocket.global_transform.basis = Basis(-1*dir.z, dir.y, dir.x)
rocket.add_collision_exception_with(player)
func attack2():