diff options
Diffstat (limited to 'scripts/GameBase.gd')
| -rw-r--r-- | scripts/GameBase.gd | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/scripts/GameBase.gd b/scripts/GameBase.gd deleted file mode 100644 index 571ba84..0000000 --- a/scripts/GameBase.gd +++ /dev/null @@ -1,108 +0,0 @@ -extends Spatial - -var client -var client_id -var is_local = false -var local_server_tree = null - -var player_name : String -var player_team : String -var player_char = null - -var players_info = {} #dictionary of id : name, team, ping, etc. - -var is_chatting = false - -var winddir = Vector3(1,0,0) - -func _process(delta): - $HUD/Health.text = str(player_char.health) if player_char != null else "" - if is_local: - local_server_tree.idle(delta) - -func _physics_process(delta): - if is_local: - local_server_tree.iteration(delta) - -remote func set_up_server_info(info): - $HUD/ServerJoinMenu/MOTD.text = info["MOTD"] - $HUD/ServerJoinMenu/ServerName.text = info["server_name"] - $DEFAULTCAM.transform = info["cam_pos"] - - rpc_id(1, "_call_on_server", "_client_connection_confirmed", {"id" : client_id, "username" : player_name}) - -remote func load_map(geo_info): - for geo in geo_info: - var prop = load(geo["filename"]).instance() - $WORLDGEO.add_child(prop) - prop.transform = geo["transform"] - -remote func load_entities(entity_info): #machines, players, and projectiles - for entity in entity_info: - var parent_section = get_node(entity["type"]) - var ent = load(entity["filename"]).instance() - ent.name = entity["name"] - ent.set_network_master(entity["net_master"]) - parent_section.add_child(ent, true) - ent.transform = entity["transform"] - ent.mp_init(entity["init_info"]) - -remote func update_players_info(info): - $HUD/ServerJoinMenu/Team1Players.text = "" - $HUD/ServerJoinMenu/Team2Players.text = "" - $HUD/ServerJoinMenu/Spectators.text = "" - players_info = info - for player in players_info.keys(): - var p_team = players_info[player][1] - var p_name = players_info[player][0] - if p_team == "RED": - $HUD/ServerJoinMenu/Team1Players.text += p_name + ", " - elif p_team == "BLUE": - $HUD/ServerJoinMenu/Team2Players.text += p_name + ", " - elif p_team == "SPEC": - $HUD/ServerJoinMenu/Spectators.text += p_name + ", " - -remote func game_update_chars(): - $HUD.update_characters() - -remote func game_chat_msg(msg): - $HUD.ui_chat_msg(msg) - -remotesync func game_hitsound(): - $HUD.ui_play_hitsound() - -remotesync func game_killsound(): - $HUD.ui_play_killsound() - -func select_character(dest): - print(dest) - if player_char == null: - rpc_id(1, "_call_on_server", "_client_request_change_character", {"id" : client_id, "current_char_name" : "NULL", "char_name" : dest}) - else: - rpc_id(1, "_call_on_server", "_client_request_change_character", {"id" : client_id, "current_char_name" : player_char.name, "char_name" : dest}) - -func client_disconnect(): - if player_char != null: - player_char.deselect_character() - client.close_connection() - if is_local: - local_server_tree.free() - back_to_main() - -func _connection_lost(): - if is_local: - local_server_tree.free() - back_to_main() - -func back_to_main(): - var main_menu = load("res://ui/MainMenu.tscn").instance() - get_tree().get_root().add_child(main_menu) - get_tree().get_root().remove_child(self) - queue_free() - -func join_team(team): - if player_char != null: - player_char.deselect_character() - $DEFAULTCAM.current = true - player_team = team - rpc_id(1, "_call_on_server", "_client_change_teams", {"id" : client_id, "team" : team}) |
