diff options
Diffstat (limited to 'scripts/ballistics/NetworkedProjectile.gd')
| -rw-r--r-- | scripts/ballistics/NetworkedProjectile.gd | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/scripts/ballistics/NetworkedProjectile.gd b/scripts/ballistics/NetworkedProjectile.gd new file mode 100644 index 0000000..0626e9f --- /dev/null +++ b/scripts/ballistics/NetworkedProjectile.gd @@ -0,0 +1,22 @@ +extends RigidBody + + +var shooter = "WORLD" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + +func mp_init(init_info): + for variable in init_info.keys(): + set(variable, init_info[variable]) + +remote func update_phys_transform(t, lv, av): + transform = t + linear_velocity = lv + angular_velocity = av + +func _integrate_forces(state): + if is_network_master(): + rpc("update_phys_transform", transform, linear_velocity, angular_velocity) |
