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-rw-r--r--scripts/machines/Cannon.gd64
1 files changed, 18 insertions, 46 deletions
diff --git a/scripts/machines/Cannon.gd b/scripts/machines/Cannon.gd
index e7a5441..3cf6f5d 100644
--- a/scripts/machines/Cannon.gd
+++ b/scripts/machines/Cannon.gd
@@ -1,12 +1,10 @@
-extends RigidBody
-#Basis
-var in_use : bool = false
-var user = null
-var world = null
+extends "res://scripts/machines/NetworkedMachine.gd"
+
+var world_ballistics = null
var cooldown = 0
export var fire_rate = 1 #shot/s
-export var ball_speed = 500 #m/s
+export var ball_speed = 400 #m/s
var pitch :float = 0.0
var turn :float = 0.0
@@ -21,10 +19,9 @@ export var max_yaw = 15
onready var muzzle = get_node("YawJoint/PitchJoint/Muzzle")
-remote func update_phys_transform(t, lv, av):
- transform = t
- linear_velocity = lv
- angular_velocity = av
+remote func update_aim(pitch_z, yaw_y):
+ $YawJoint/PitchJoint.rotation_degrees.z = pitch_z
+ $YawJoint.rotation_degrees.y = yaw_y
func get_init_info():
return {"pitch_rot" : $YawJoint/PitchJoint.rotation_degrees.z, "turn_rot" : $YawJoint.rotation_degrees.y, "in_use" : in_use}
@@ -39,48 +36,25 @@ func _ready():
if get_parent().name != "MACHINES":
add_collision_exception_with(get_parent())
mode = RigidBody.MODE_STATIC
- world = get_tree().get_root().find_node("BALLISTICS", true, false)
-
-remotesync func set_net_owner(id, char_name):
- set_network_master(id)
- if id != 1 or char_name != "NONE":
- pass
-
-func is_in_use():
- return in_use
-
-func take_control(controller):
+ world_ballistics = world.get_node("BALLISTICS")
+
+func on_new_control():
$YawJoint/PitchJoint/Camera.current = true
- user = controller
- in_use = true
- return self
-
-func relinquish_control():
- in_use = false
- user = null
- rpc("set_owner", 1, "NONE")
func _physics_process(delta):
if cooldown > 0:
cooldown -= delta
- if in_use:
- #aim
+ if in_use and is_network_master(): #aim
$YawJoint/PitchJoint.rotation_degrees.z += pitch*pitch_speed*delta
$YawJoint.rotation_degrees.y += turn*turn_speed*delta
- if $YawJoint.rotation_degrees.y > max_yaw:
- $YawJoint.rotation_degrees.y = max_yaw
- elif $YawJoint.rotation_degrees.y < min_yaw:
- $YawJoint.rotation_degrees.y = min_yaw
- if $YawJoint/PitchJoint.rotation_degrees.z > max_pitch:
- $YawJoint/PitchJoint.rotation_degrees.z = max_pitch
- elif $YawJoint/PitchJoint.rotation_degrees.z < min_pitch:
- $YawJoint/PitchJoint.rotation_degrees.z = min_pitch
- if is_network_master() and mode == MODE_STATIC:
- rpc("update_phys_transform", transform, linear_velocity, angular_velocity)
+ $YawJoint.rotation_degrees.y = clamp($YawJoint.rotation_degrees.y, min_yaw, max_yaw)
+ $YawJoint/PitchJoint.rotation_degrees.z = clamp($YawJoint/PitchJoint.rotation_degrees.z, min_pitch, max_pitch)
+
+ rpc("update_aim", $YawJoint/PitchJoint.rotation_degrees.z, $YawJoint.rotation_degrees.y)
func direction_input(fwd,bwd,left,right,_left,_right):
pitch = fwd - bwd
- turn = left - right
+ turn = right - left
func attack1():
if cooldown > 0:
@@ -91,8 +65,9 @@ remotesync func fire():
$YawJoint/PitchJoint/Muzzle/explosion_sound.play()
var expl = preload("res://particles/p_Explosion.tscn").instance()
var cball = preload("res://scenes/ballistics/Cannonball.tscn").instance()
- world.add_child(cball)
+ world_ballistics.add_child(cball, true)
world.add_child(expl)
+ expl.scale = Vector3(0.25,0.25,0.25)
expl.init(muzzle.global_transform.origin, Vector3.ZERO)
add_collision_exception_with(cball)
cball.global_transform.origin = muzzle.global_transform.origin
@@ -102,6 +77,3 @@ remotesync func fire():
get_parent().apply_impulse($YawJoint/PitchJoint.global_transform.origin - get_parent().global_transform.origin, -1*cball.mass*ball_speed*muzzle.global_transform.basis.x)
else:
apply_impulse($YawJoint/PitchJoint.global_transform.origin - global_transform.origin, -1*cball.mass*ball_speed*muzzle.global_transform.basis.x)
-
-func attack2():
- pass