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-rw-r--r--ui/HUD.gd85
1 files changed, 0 insertions, 85 deletions
diff --git a/ui/HUD.gd b/ui/HUD.gd
deleted file mode 100644
index 9bbcae1..0000000
--- a/ui/HUD.gd
+++ /dev/null
@@ -1,85 +0,0 @@
-extends Control
-
-
-var world
-onready var character_list = $CharacterSelect/VBoxContainer
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- world = get_tree().get_root().get_node("GAMEWORLD")
-
-func _input(_event):
- if Input.is_action_just_pressed("menu"): #toggle mouse capture on esc
- $ServerJoinMenu.visible = false
- $CharacterSelect.visible = false
- $ChatPrompt.visible = false
- $HUDAnim.play("close_chat")
- world.is_chatting = false
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
- if Input.is_action_just_pressed("server_menu"):
- world.is_chatting = true
- $CharacterSelect.visible = false
- $ServerJoinMenu.visible = true
- Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
- if Input.is_action_just_pressed("game_menu"):
- update_characters()
- world.is_chatting = true
- $ServerJoinMenu.visible = false
- $CharacterSelect.visible = true
- Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
- if Input.is_action_just_pressed("chat") and !$ChatPrompt.visible:
- world.is_chatting = true
- Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
- $Chat.visible = true
- $ChatPrompt.visible = true
- $ChatPrompt.grab_focus()
- yield(get_tree(), "idle_frame")
- $ChatPrompt.text = ""
-
-func send_chat_msg(txt):
- world.is_chatting = false
- world.rpc_id(1, "_call_on_server", "_send_chat", {"id" : world.client_id, "msg" : txt})
- $ChatPrompt.visible = false
- $ChatPrompt.text = ""
-
-func ui_chat_msg(msg):
- $HUDAnim.stop()
- $Chat.visible = true
- var textlabel = Label.new()
- textlabel.text = msg
- textlabel.autowrap = true
- textlabel.set_h_size_flags(SIZE_EXPAND_FILL)
- $Chat/ChatLines.add_child(textlabel)
- yield(get_tree().create_timer(0.05), "timeout")
- $Chat.ensure_control_visible(textlabel)
- $HUDAnim.play("close_chat")
- Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
-
-func ui_hide_chat():
- if !$ChatPrompt.visible:
- $Chat.visible = false
-
-func ui_play_hitsound():
- $AudioCues/Hitsound.play()
-
-func ui_play_killsound():
- $AudioCues/Killsound.play()
-
-func update_characters():
- for btn in character_list.get_children():
- btn.queue_free()
- for character in world.get_node("PLAYERS").get_children():
- if world.player_team == character.team:
- var select_button = Button.new()
- select_button.connect("pressed", world, "select_character", [character.name])
- select_button.text = character.name + " (" + str(character.get_network_master()) + ")"
- character_list.add_child(select_button)
-
-func _ui_disconnect():
- get_tree().get_root().get_node("GAMEWORLD").client_disconnect()
-
-func ui_join_red():
- world.join_team("RED")
-
-func ui_join_blue():
- world.join_team("BLUE")