diff options
Diffstat (limited to 'ui/HUD.gd')
| -rw-r--r-- | ui/HUD.gd | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/ui/HUD.gd b/ui/HUD.gd deleted file mode 100644 index 9bbcae1..0000000 --- a/ui/HUD.gd +++ /dev/null @@ -1,85 +0,0 @@ -extends Control - - -var world -onready var character_list = $CharacterSelect/VBoxContainer - -# Called when the node enters the scene tree for the first time. -func _ready(): - world = get_tree().get_root().get_node("GAMEWORLD") - -func _input(_event): - if Input.is_action_just_pressed("menu"): #toggle mouse capture on esc - $ServerJoinMenu.visible = false - $CharacterSelect.visible = false - $ChatPrompt.visible = false - $HUDAnim.play("close_chat") - world.is_chatting = false - Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - if Input.is_action_just_pressed("server_menu"): - world.is_chatting = true - $CharacterSelect.visible = false - $ServerJoinMenu.visible = true - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - if Input.is_action_just_pressed("game_menu"): - update_characters() - world.is_chatting = true - $ServerJoinMenu.visible = false - $CharacterSelect.visible = true - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - if Input.is_action_just_pressed("chat") and !$ChatPrompt.visible: - world.is_chatting = true - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - $Chat.visible = true - $ChatPrompt.visible = true - $ChatPrompt.grab_focus() - yield(get_tree(), "idle_frame") - $ChatPrompt.text = "" - -func send_chat_msg(txt): - world.is_chatting = false - world.rpc_id(1, "_call_on_server", "_send_chat", {"id" : world.client_id, "msg" : txt}) - $ChatPrompt.visible = false - $ChatPrompt.text = "" - -func ui_chat_msg(msg): - $HUDAnim.stop() - $Chat.visible = true - var textlabel = Label.new() - textlabel.text = msg - textlabel.autowrap = true - textlabel.set_h_size_flags(SIZE_EXPAND_FILL) - $Chat/ChatLines.add_child(textlabel) - yield(get_tree().create_timer(0.05), "timeout") - $Chat.ensure_control_visible(textlabel) - $HUDAnim.play("close_chat") - Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - -func ui_hide_chat(): - if !$ChatPrompt.visible: - $Chat.visible = false - -func ui_play_hitsound(): - $AudioCues/Hitsound.play() - -func ui_play_killsound(): - $AudioCues/Killsound.play() - -func update_characters(): - for btn in character_list.get_children(): - btn.queue_free() - for character in world.get_node("PLAYERS").get_children(): - if world.player_team == character.team: - var select_button = Button.new() - select_button.connect("pressed", world, "select_character", [character.name]) - select_button.text = character.name + " (" + str(character.get_network_master()) + ")" - character_list.add_child(select_button) - -func _ui_disconnect(): - get_tree().get_root().get_node("GAMEWORLD").client_disconnect() - -func ui_join_red(): - world.join_team("RED") - -func ui_join_blue(): - world.join_team("BLUE") |
