From 7a1d857de96174dfa5a0fa40f8c14acbd2f651c2 Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Sun, 25 Sep 2022 06:39:12 -0400 Subject: weapons, viewmodels, some performance fixes --- godot/animations/weapons/pistol_idle.tres | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 godot/animations/weapons/pistol_idle.tres (limited to 'godot/animations/weapons/pistol_idle.tres') diff --git a/godot/animations/weapons/pistol_idle.tres b/godot/animations/weapons/pistol_idle.tres new file mode 100644 index 0000000..3beaf53 --- /dev/null +++ b/godot/animations/weapons/pistol_idle.tres @@ -0,0 +1,19 @@ +[gd_resource type="Animation" format=2] + +[resource] +resource_name = "idle" +length = 0.0416667 +tracks/0/type = "transform" +tracks/0/path = NodePath("Skeleton:Hammer") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = PoolRealArray( 0, 1, -3.72529e-09, 7.45058e-09, 0, 8.10241e-08, -4.07738e-08, 0.434917, 0.900471, 1, 1, 1, 0.0416667, 1, -3.72529e-09, 7.45058e-09, 0, 8.10241e-08, -4.07738e-08, 0.434917, 0.900471, 1, 1, 1 ) +tracks/1/type = "transform" +tracks/1/path = NodePath("Skeleton:Frizzen") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = PoolRealArray( 0, 1, 2.23517e-08, 0, 0, -4.76082e-08, -5.7505e-08, 0.482375, 0.875965, 1, 1, 1, 0.0416667, 1, 2.23517e-08, 0, 0, -4.76082e-08, -5.7505e-08, 0.482375, 0.875965, 1, 1, 1 ) -- cgit v1.2.3