From 7a52122ef736a9525f98c37d3e56c4c3095b61e5 Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Thu, 15 Sep 2022 16:43:08 -0400 Subject: Script for converting properly formatted .gd to a c++ template --- godot/default_env.tres | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'godot/default_env.tres') diff --git a/godot/default_env.tres b/godot/default_env.tres index 55082ac..a10be49 100644 --- a/godot/default_env.tres +++ b/godot/default_env.tres @@ -1,9 +1,17 @@ [gd_resource type="Environment" load_steps=2 format=2] [sub_resource type="ProceduralSky" id=1] +sky_top_color = Color( 0.74902, 0.819608, 0.890196, 1 ) +sky_horizon_color = Color( 0.501961, 0.6, 0.701961, 1 ) ground_bottom_color = Color( 0.00392157, 0.0862745, 0.172549, 1 ) ground_horizon_color = Color( 0.00392157, 0.733333, 0.901961, 1 ) [resource] background_mode = 2 background_sky = SubResource( 1 ) +fog_enabled = true +fog_color = Color( 0.501961, 0.6, 0.701961, 1 ) +fog_sun_color = Color( 0.615686, 0.964706, 1, 1 ) +fog_depth_begin = 170.9 +fog_depth_end = 476.2 +fog_transmit_enabled = true -- cgit v1.2.3