From 7a1d857de96174dfa5a0fa40f8c14acbd2f651c2 Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Sun, 25 Sep 2022 06:39:12 -0400 Subject: weapons, viewmodels, some performance fixes --- godot/meshes/pistol_skin.tres | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 godot/meshes/pistol_skin.tres (limited to 'godot/meshes/pistol_skin.tres') diff --git a/godot/meshes/pistol_skin.tres b/godot/meshes/pistol_skin.tres new file mode 100644 index 0000000..0c6786d --- /dev/null +++ b/godot/meshes/pistol_skin.tres @@ -0,0 +1,14 @@ +[gd_resource type="Skin" format=2] + +[resource] +resource_name = "Skin" +bind_count = 3 +bind/0/name = "Hammer" +bind/0/bone = -1 +bind/0/pose = Transform( 0.942829, -0.333276, -2.09009e-08, 0.333276, 0.942829, -2.04947e-07, 8.74481e-08, 7.97215e-08, 1, -0.0623471, -0.0663053, -0.0358448 ) +bind/1/name = "Frizzen" +bind/1/bone = -1 +bind/1/pose = Transform( 0.877352, -0.479847, -1.84672e-07, 0.479847, 0.877352, 1.02809e-07, 1.56883e-07, -8.58033e-08, 1, -0.12164, -0.131436, -0.0387622 ) +bind/2/name = "neutral_bone" +bind/2/bone = -1 +bind/2/pose = Transform( 1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0 ) -- cgit v1.2.3