From 7a1d857de96174dfa5a0fa40f8c14acbd2f651c2 Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Sun, 25 Sep 2022 06:39:12 -0400 Subject: weapons, viewmodels, some performance fixes --- godot/scenes/vehicles/ship_parts/SquareSail.gd | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'godot/scenes/vehicles/ship_parts/SquareSail.gd') diff --git a/godot/scenes/vehicles/ship_parts/SquareSail.gd b/godot/scenes/vehicles/ship_parts/SquareSail.gd index de68c71..b387232 100644 --- a/godot/scenes/vehicles/ship_parts/SquareSail.gd +++ b/godot/scenes/vehicles/ship_parts/SquareSail.gd @@ -4,14 +4,9 @@ var sheet_out: float = -6.2 var wind_bone: int = -1 func _ready(): - $Skeleton/IKL.start() - $Skeleton/IKR.start() wind_bone = $Skeleton.find_bone("Bone") -func _process(_delta): - var old_t = $Skeleton.get_bone_pose(wind_bone) - old_t.origin.y = lerp(old_t.origin.y, 0.0, 0.05) - $Skeleton.set_bone_pose(wind_bone, old_t) - func set_sheet(amount: float): #0 to 1 + $Skeleton/IKL.start(true) + $Skeleton/IKR.start(true) $Sheet.transform.origin.y = amount * sheet_out -- cgit v1.2.3