From 6dd265a0aee5fa0ed21b3d272fa3bc07d5d483d9 Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Wed, 19 Oct 2022 14:14:08 -0400 Subject: modelling, server stability, screen shake --- godot/scripts/CharacterAIManager.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'godot/scripts/CharacterAIManager.gd') diff --git a/godot/scripts/CharacterAIManager.gd b/godot/scripts/CharacterAIManager.gd index 61d38ae..ef5c026 100644 --- a/godot/scripts/CharacterAIManager.gd +++ b/godot/scripts/CharacterAIManager.gd @@ -30,7 +30,7 @@ func _physics_process(_delta): var bodies = cur_req["char"].get_node("AISearchArea").get_overlapping_bodies() for body in bodies: if body.name.begins_with(cur_req_args["objtype"]): - var path: PoolVector3Array = NavigationServer.map_get_path(WORLD_MAP_RID, cur_req["char"].global_transform.origin, body.global_transform.origin, cur_req_args["optimize"]) + #var path: PoolVector3Array = NavigationServer.map_get_path(WORLD_MAP_RID, cur_req["char"].global_transform.origin, body.global_transform.origin, cur_req_args["optimize"]) cur_req["char"].ai_set_path_target(body.global_transform.origin) #cur_req["char"].ai_set_path_array(path) cur_req["char"].ai_set_look_status(body, "TRACK") -- cgit v1.2.3