From 7a1d857de96174dfa5a0fa40f8c14acbd2f651c2 Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Sun, 25 Sep 2022 06:39:12 -0400 Subject: weapons, viewmodels, some performance fixes --- godot/scripts/ballistics/NetworkedProjectile.gd | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'godot/scripts/ballistics/NetworkedProjectile.gd') diff --git a/godot/scripts/ballistics/NetworkedProjectile.gd b/godot/scripts/ballistics/NetworkedProjectile.gd index 9703fa5..a7de71a 100644 --- a/godot/scripts/ballistics/NetworkedProjectile.gd +++ b/godot/scripts/ballistics/NetworkedProjectile.gd @@ -8,6 +8,9 @@ var shooter_id = 1 func _ready(): pass # Replace with function body. +remotesync func set_nm(id): + set_network_master(id) + func mp_init(init_info): for variable in init_info.keys(): set(variable, init_info[variable]) @@ -27,3 +30,6 @@ remotesync func net_remove(): func net_master_remove(): if is_network_master(): rpc("net_remove") + +remotesync func net_apply_impulse(impulse_v: Vector3): + apply_central_impulse(impulse_v) -- cgit v1.2.3