From e7fb9bacf3ebb5209f90f412757c35276af51e85 Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Tue, 11 Oct 2022 00:15:48 -0400 Subject: ai cannon-manning state machine --- godot/scripts/fsm/State.gd | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 godot/scripts/fsm/State.gd (limited to 'godot/scripts/fsm/State.gd') diff --git a/godot/scripts/fsm/State.gd b/godot/scripts/fsm/State.gd new file mode 100644 index 0000000..be7ba2d --- /dev/null +++ b/godot/scripts/fsm/State.gd @@ -0,0 +1,22 @@ +class_name State +extends Node + +var state_machine = null + +# Corresponds to the `_process()` callback. +func update(_delta: float) -> void: + pass + +# Virtual function. Corresponds to the `_physics_process()` callback. +func physics_update(_delta: float) -> void: + pass + +# Virtual function. Called by the state machine upon changing the active state. The `msg` parameter +# is a dictionary with arbitrary data the state can use to initialize itself. +func enter(_msg := {}) -> void: + pass + +# Virtual function. Called by the state machine before changing the active state. Use this function +# to clean up the state. +func exit() -> void: + pass -- cgit v1.2.3