From 62039380a67b6da396d1c8d745d2e2625ba988fc Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Thu, 22 Sep 2022 08:24:37 -0400 Subject: network lag? camera and movement controller merged to same gdnative script --- godot/scripts/GameBase.gd | 6 ++++++ godot/scripts/characters/player_controller_new.gd | 1 + 2 files changed, 7 insertions(+) (limited to 'godot/scripts') diff --git a/godot/scripts/GameBase.gd b/godot/scripts/GameBase.gd index 89d457b..cff8bf4 100644 --- a/godot/scripts/GameBase.gd +++ b/godot/scripts/GameBase.gd @@ -114,3 +114,9 @@ func get_client_id() -> int: func is_chatting_f() -> bool: return is_chatting + +func get_players_info(id: int, index: int) -> String: + return players_info[id][index] + +func set_player_char(character: RigidBody) -> void: + player_char = character diff --git a/godot/scripts/characters/player_controller_new.gd b/godot/scripts/characters/player_controller_new.gd index bc41842..a6a0827 100644 --- a/godot/scripts/characters/player_controller_new.gd +++ b/godot/scripts/characters/player_controller_new.gd @@ -188,6 +188,7 @@ func _integrate_forces(state: PhysicsDirectBodyState) -> void: rpc("damage", 500000, "drown", [1, "Davy Jones"]) func walk(_delta: float) -> void: + return # Input direction = Vector3() var aim: Basis = head.get_global_transform().basis -- cgit v1.2.3