From 62039380a67b6da396d1c8d745d2e2625ba988fc Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Thu, 22 Sep 2022 08:24:37 -0400 Subject: network lag? camera and movement controller merged to same gdnative script --- godot/ui/HUD.gd | 1 + 1 file changed, 1 insertion(+) (limited to 'godot/ui/HUD.gd') diff --git a/godot/ui/HUD.gd b/godot/ui/HUD.gd index 9bbcae1..6c45113 100644 --- a/godot/ui/HUD.gd +++ b/godot/ui/HUD.gd @@ -69,6 +69,7 @@ func update_characters(): for btn in character_list.get_children(): btn.queue_free() for character in world.get_node("PLAYERS").get_children(): + print(character.team) if world.player_team == character.team: var select_button = Button.new() select_button.connect("pressed", world, "select_character", [character.name]) -- cgit v1.2.3