From d34c96aa69d2aee1aaa3bb12366b36ff22d674c0 Mon Sep 17 00:00:00 2001 From: Anson Bridges Date: Thu, 20 Oct 2022 13:54:06 -0400 Subject: network work work work --- godot/ui/clientmenu/ClientUI.gd | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'godot/ui/clientmenu/ClientUI.gd') diff --git a/godot/ui/clientmenu/ClientUI.gd b/godot/ui/clientmenu/ClientUI.gd index af80e36..c0f9681 100644 --- a/godot/ui/clientmenu/ClientUI.gd +++ b/godot/ui/clientmenu/ClientUI.gd @@ -35,21 +35,11 @@ func _connection_successful(): queue_free() func _run_local_server(): - local_server_tree = SceneTree.new() - local_server_tree.init() - local_server_tree.get_root().set_update_mode(Viewport.UPDATE_DISABLED) var server_script = preload("res://scenes/Server.tscn").instance() #CHANGE LEVEL HERE - server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", "127.0.0.1", 25565, local_server_tree, null, "print") - set_process(true) - set_physics_process(true) - is_local = true - client = NetworkedMultiplayerENet.new() - var cli_stat = client.create_client("127.0.0.1", 25565) - if cli_stat != OK: - print("Error creating client. Code: " + str(cli_stat)) - get_tree().set_network_peer(client) + server_script.start_server("Local Server", "Local Singleplayer Server", 3, "res://maps/Main.tscn", true, 25565, get_tree(), null, "print") + queue_free() func back_to_main(): var main_menu = load("res://ui/MainMenu.tscn").instance() -- cgit v1.2.3