# Copyright (c) 2021 K. S. Ernest (iFire) Lee and V-Sekai Contributors. # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. tool extends EditorSceneImporter const settings_blender_path = "filesystem/import/blend/blender_path" var blender_path : String func _init(): if not ProjectSettings.has_setting(settings_blender_path): ProjectSettings.set_setting(settings_blender_path, "blender") ProjectSettings.set_initial_value(settings_blender_path, "blender") else: blender_path = ProjectSettings.get_setting(settings_blender_path) var property_info = { "name": settings_blender_path, "type": TYPE_STRING, "hint": PROPERTY_HINT_GLOBAL_FILE, "hint_string": "" } ProjectSettings.add_property_info(property_info) func _get_extensions(): return ["blend"] func _get_import_flags(): return EditorSceneImporter.IMPORT_SCENE func _import_scene(path: String, flags: int, bake_fps: int): var import_config_file = ConfigFile.new() import_config_file.load(path + ".import") var compression_flags: int = import_config_file.get_value("params", "meshes/compress", 0) # ARRAY_COMPRESS_BASE = (ARRAY_INDEX + 1) compression_flags = compression_flags << (VisualServer.ARRAY_INDEX + 1) if import_config_file.get_value("params", "meshes/octahedral_compression", false): compression_flags |= VisualServer.ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION var path_global : String = ProjectSettings.globalize_path(path) path_global = path_global.c_escape() var output_path : String = "res://.import/" + path.get_file() + "-" + path.md5_text() + ".glb" var output_path_global = ProjectSettings.globalize_path(output_path) output_path_global = output_path_global.c_escape() var stdout = [].duplicate() var addon_path : String = blender_path var addon_path_global = ProjectSettings.globalize_path(addon_path) var params: PoolStringArray = [ "filepath='%s'" % output_path_global, "export_format='GLB'", "export_colors=True", "export_all_influences=False", "export_extras=True", "export_cameras=True", "export_lights=True", "export_apply=(len(bpy.data.shape_keys)==0)" ] var script : String = "import bpy; bpy.ops.export_scene.gltf(%s)" % params.join(",") path_global = path_global.c_escape() var args = PoolStringArray([ path_global, "--background", "--python-expr", script ]) var ret = OS.execute(addon_path_global, args, true, stdout, true) if ret != OK: push_error( "Blender import failed with code=%d.\nCommand: %s\nOutput: %s" % [ ret, args.join(" "), PoolStringArray(stdout).join("\n") ] ) return null var root_node: Spatial = null if Engine.get_version_info()["major"] <= 3 and Engine.get_version_info()["minor"] <= 3: root_node = call("import_scene_from_other_importer", output_path, flags, bake_fps) else: root_node = call("import_scene_from_other_importer", output_path, flags, bake_fps, compression_flags) return root_node