[gd_resource type="Animation" format=2] [resource] resource_name = "reset" length = 0.0833333 tracks/0/type = "transform" tracks/0/path = NodePath("Skeleton:Hammer") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = PoolRealArray( 0, 1, -3.72529e-09, 7.45058e-09, 0, 1.00768e-07, -1.13112e-08, -0.135774, 0.99074, 1, 1, 1, 0.0666667, 1, -3.72529e-09, 7.45058e-09, 0, 9.27794e-08, -3.01428e-08, 0.213826, 0.976872, 1, 1, 1, 0.0833333, 1, -3.72529e-09, 7.45058e-09, 0, 8.10241e-08, -4.07738e-08, 0.434917, 0.900471, 1, 1, 1 ) tracks/1/type = "transform" tracks/1/path = NodePath("Skeleton:Frizzen") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = PoolRealArray( 0, 1, 2.23517e-08, 0, 0, 1.5338e-09, -9.36415e-08, -0.0589761, 0.998259, 1, 1, 1, 0.0666667, 1, 2.23517e-08, 0, 0, -2.8918e-08, -7.48784e-08, 0.274831, 0.961493, 1, 1, 1, 0.0833333, 1, 2.23517e-08, 0, 0, -4.76082e-08, -5.7505e-08, 0.482375, 0.875965, 1, 1, 1 ) tracks/2/type = "method" tracks/2/path = NodePath("ReloadAudio") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ 0.0 ], "method": "play" } ] }