[gd_scene load_steps=8 format=2] [ext_resource path="res://textures/dust.png" type="Texture" id=1] [sub_resource type="Curve" id=4] _data = [ Vector2( 0, 0.309091 ), 0.0, 0.0, 0, 0, Vector2( 0.279503, 0.478716 ), 0.0, 0.0, 0, 0, Vector2( 0.968944, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=5] curve = SubResource( 4 ) [sub_resource type="ParticlesMaterial" id=3] direction = Vector3( 0, 0, -1 ) spread = 15.0 gravity = Vector3( 0, 1, 0 ) initial_velocity = 3.0 damping = 11.95 damping_random = 0.69 angle = 360.0 angle_random = 1.0 scale_random = 1.0 scale_curve = SubResource( 5 ) color = Color( 0.101961, 0.0745098, 0.0196078, 1 ) [sub_resource type="SpatialMaterial" id=1] flags_transparent = true flags_unshaded = true flags_do_not_receive_shadows = true vertex_color_use_as_albedo = true params_specular_mode = 4 params_billboard_mode = 3 params_use_alpha_scissor = true params_alpha_scissor_threshold = 1.0 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 1 ) [sub_resource type="QuadMesh" id=2] material = SubResource( 1 ) [sub_resource type="Animation" id=6] resource_name = "exist" tracks/0/type = "method" tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.00172 ), "transitions": PoolRealArray( 1, 1 ), "values": [ { "args": [ ], "method": "restart" }, { "args": [ ], "method": "queue_free" } ] } [node name="DirtPuff" type="Particles"] emitting = false amount = 16 one_shot = true explosiveness = 1.0 process_material = SubResource( 3 ) draw_pass_1 = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "exist" anims/exist = SubResource( 6 )