[gd_scene load_steps=26 format=2] [ext_resource path="res://particles/p_Explosion.gd" type="Script" id=1] [sub_resource type="SpatialMaterial" id=1] flags_use_shadow_to_opacity = true vertex_color_use_as_albedo = true params_blend_mode = 1 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Curve" id=2] max_value = 7.0 _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.424528, 1.60682 ), 0.0, 0.0, 0, 0, Vector2( 1, 7 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=3] curve = SubResource( 2 ) [sub_resource type="ParticlesMaterial" id=4] gravity = Vector3( 0, 0, 0 ) scale_curve = SubResource( 3 ) color = Color( 0.0941176, 0.188235, 0.227451, 1 ) [sub_resource type="QuadMesh" id=5] [sub_resource type="SpatialMaterial" id=6] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Gradient" id=7] offsets = PoolRealArray( 0, 0.634921, 1 ) colors = PoolColorArray( 1, 0.835294, 0.701961, 0.513726, 1, 0.639216, 0.172549, 0.501961, 1, 0.105882, 0.105882, 0 ) [sub_resource type="GradientTexture" id=8] gradient = SubResource( 7 ) [sub_resource type="Curve" id=9] max_value = 5.0 _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.849057, 5 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=10] curve = SubResource( 9 ) [sub_resource type="ParticlesMaterial" id=11] flag_align_y = true gravity = Vector3( 0, 0, 0 ) angle = 360.0 angle_random = 1.0 scale_random = 1.0 scale_curve = SubResource( 10 ) color_ramp = SubResource( 8 ) [sub_resource type="QuadMesh" id=12] [sub_resource type="SpatialMaterial" id=13] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Gradient" id=14] offsets = PoolRealArray( 0.0793651, 0.529101, 0.851852, 0.989418, 1 ) colors = PoolColorArray( 0.956543, 0.831057, 0.246609, 1, 0.919448, 0.46755, 0.219383, 0.935294, 0.882353, 0.580392, 0.192157, 0.870588, 0.941176, 0.193723, 0.113725, 0, 0.407843, 0.368627, 0.368627, 0 ) [sub_resource type="GradientTexture" id=15] gradient = SubResource( 14 ) [sub_resource type="Curve" id=16] max_value = 7.0 _data = [ Vector2( 0, 0 ), 0.0, 6.13549, 0, 0, Vector2( 1, 7 ), 8.30534, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=17] curve = SubResource( 16 ) [sub_resource type="ParticlesMaterial" id=18] spread = 180.0 gravity = Vector3( 0, 0, 0 ) linear_accel = -10.0 angle = 360.0 angle_random = 1.0 scale_random = 0.43 scale_curve = SubResource( 17 ) color_ramp = SubResource( 15 ) [sub_resource type="QuadMesh" id=19] [sub_resource type="SpatialMaterial" id=20] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Gradient" id=21] offsets = PoolRealArray( 0.00529101, 0.0529101, 0.179894, 0.719577, 0.989418 ) colors = PoolColorArray( 0.910156, 0.0888824, 0.0888824, 1, 0.789063, 0.40609, 0.0986328, 1, 0.0649414, 0.0421104, 0.0421104, 1, 0.0666667, 0.0431373, 0.0431373, 1, 0.0627451, 0.0431373, 0.0431373, 0 ) [sub_resource type="GradientTexture" id=22] gradient = SubResource( 21 ) [sub_resource type="ParticlesMaterial" id=23] lifetime_randomness = 0.03 direction = Vector3( 0, 1, 0 ) spread = 90.0 initial_velocity = 13.0 initial_velocity_random = 1.0 angular_velocity = 164.21 angular_velocity_random = 0.5 angle = 360.0 angle_random = 1.0 scale = 0.3 scale_random = 0.1 color_ramp = SubResource( 22 ) [sub_resource type="QuadMesh" id=24] [node name="p_Explosion" type="Spatial"] script = ExtResource( 1 ) [node name="shock" type="Particles" parent="."] material_override = SubResource( 1 ) emitting = false amount = 1 lifetime = 0.26 one_shot = true explosiveness = 1.0 visibility_aabb = AABB( -15, -15, -15, 30, 30, 30 ) draw_order = 2 process_material = SubResource( 4 ) draw_pass_1 = SubResource( 5 ) [node name="flame1" type="Particles" parent="."] material_override = SubResource( 6 ) emitting = false lifetime = 0.12 one_shot = true explosiveness = 1.0 draw_order = 2 process_material = SubResource( 11 ) draw_pass_1 = SubResource( 12 ) [node name="outer_flash" type="Particles" parent="."] material_override = SubResource( 13 ) emitting = false amount = 1 lifetime = 0.23 one_shot = true explosiveness = 1.0 draw_order = 2 process_material = SubResource( 18 ) draw_pass_1 = SubResource( 19 ) [node name="outer_flash2" type="Particles" parent="."] material_override = SubResource( 13 ) emitting = false amount = 1 lifetime = 0.23 one_shot = true explosiveness = 1.0 process_material = SubResource( 18 ) draw_pass_1 = SubResource( 19 ) [node name="debris1" type="Particles" parent="."] material_override = SubResource( 20 ) emitting = false amount = 4 lifetime = 1.5 one_shot = true explosiveness = 1.0 process_material = SubResource( 23 ) draw_pass_1 = SubResource( 24 ) [node name="debris2" type="Particles" parent="."] material_override = SubResource( 20 ) emitting = false amount = 7 lifetime = 1.5 one_shot = true explosiveness = 1.0 process_material = SubResource( 23 ) draw_pass_1 = SubResource( 24 )