[gd_scene load_steps=8 format=2] [ext_resource path="res://scripts/ballistics/Cannonball.gd" type="Script" id=1] [sub_resource type="SphereShape" id=1] radius = 0.25 [sub_resource type="SphereMesh" id=2] radius = 0.2 height = 0.4 radial_segments = 8 rings = 8 [sub_resource type="OpenSimplexNoise" id=4] [sub_resource type="NoiseTexture" id=5] as_normalmap = true bump_strength = 8.7 noise = SubResource( 4 ) [sub_resource type="SpatialMaterial" id=3] albedo_color = Color( 0.105882, 0.0980392, 0.0980392, 1 ) metallic = 0.39 roughness = 0.63 normal_enabled = true normal_scale = 1.0 normal_texture = SubResource( 5 ) [sub_resource type="BoxShape" id=6] extents = Vector3( 0.286994, 0.293614, 0.250986 ) [node name="Cannonball" type="RigidBody"] mass = 10.0 continuous_cd = true contacts_reported = 2 contact_monitor = true can_sleep = false script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 2 ) material/0 = SubResource( 3 ) [node name="PickupArea" type="Area" parent="."] collision_layer = 2 collision_mask = 2 monitoring = false [node name="CollisionShape" type="CollisionShape" parent="PickupArea"] shape = SubResource( 6 ) [connection signal="body_entered" from="." to="." method="_on_collision"]