[gd_scene load_steps=14 format=2] [ext_resource path="res://scripts/characters/player_controller_new.gd" type="Script" id=1] [ext_resource path="res://theming/Rapscallion-q341.ttf" type="DynamicFontData" id=2] [ext_resource path="res://scenes/characters/PlayerAreaDetect.gd" type="Script" id=3] [ext_resource path="res://scenes/characters/viewmodel_arms.tscn" type="PackedScene" id=4] [ext_resource path="res://scenes/weapons/hands.res" type="Resource" id=5] [ext_resource path="res://scenes/weapons/pistol.tres" type="Resource" id=6] [ext_resource path="res://scenes/weapons/rockets.tres" type="Resource" id=7] [ext_resource path="res://scenes/weapons/grapplinghook.tres" type="Resource" id=8] [sub_resource type="PhysicsMaterial" id=8] resource_local_to_scene = true rough = true [sub_resource type="BoxShape" id=6] extents = Vector3( 0.325, 0.9, 0.325 ) [sub_resource type="CubeMesh" id=4] size = Vector3( 0.6, 1.8, 0.6 ) [sub_resource type="DynamicFont" id=5] size = 128 outline_size = 1 use_mipmaps = true font_data = ExtResource( 2 ) [sub_resource type="BoxShape" id=1] extents = Vector3( 0.325, 0.9, 0.325 ) [node name="Soldier" type="RigidBody" groups=["playable", "player"]] collision_layer = 32769 collision_mask = 32769 mode = 2 mass = 80.0 physics_material_override = SubResource( 8 ) continuous_cd = true contacts_reported = 3 contact_monitor = true can_sleep = false axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true linear_damp = 0.0 angular_damp = 0.0 script = ExtResource( 1 ) weapon_slot1 = ExtResource( 5 ) weapon_slot2 = ExtResource( 6 ) weapon_slot3 = ExtResource( 7 ) weapon_slot4 = ExtResource( 8 ) [node name="Collision" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 ) shape = SubResource( 6 ) [node name="WeaponSound" type="AudioStreamPlayer3D" parent="."] [node name="Neck" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44, 0 ) [node name="Head" type="Spatial" parent="Neck"] [node name="UseRay" type="RayCast" parent="Neck/Head"] unique_name_in_owner = true enabled = true cast_to = Vector3( 0, 0, -2.5 ) collision_mask = 131075 collide_with_areas = true [node name="MeleeRay" type="RayCast" parent="Neck/Head"] unique_name_in_owner = true enabled = true cast_to = Vector3( 0, 0, -2.5 ) collision_mask = 262145 [node name="GunRay" type="RayCast" parent="Neck/Head"] cast_to = Vector3( 0, 0, -300 ) [node name="VIEWMODEL_ARMS" parent="Neck/Head" instance=ExtResource( 4 )] unique_name_in_owner = true transform = Transform( -0.1, 0, -1.50996e-08, 0, 0.1, 0, 1.50996e-08, 0, -0.1, 0, -0.055375, 0.0132675 ) [node name="CarryPoint" type="Position3D" parent="Neck/Head"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.07564 ) [node name="Feet" type="RayCast" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03, 0 ) enabled = true cast_to = Vector3( 0, -0.05, 0 ) [node name="vis" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 ) mesh = SubResource( 4 ) [node name="NavigationAgent" type="NavigationAgent" parent="."] path_desired_distance = 1.5 target_desired_distance = 1.5 agent_height_offset = -0.5 path_max_distance = 1.0 neighbor_dist = 15.0 [node name="Nametag" type="Label3D" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.08522, 0 ) pixel_size = 0.0023 billboard = 1 font = SubResource( 5 ) [node name="AreaDetect" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 ) collision_layer = 4 collision_mask = 4 monitorable = false script = ExtResource( 3 ) [node name="Collision" type="CollisionShape" parent="AreaDetect"] shape = SubResource( 1 ) [connection signal="area_entered" from="AreaDetect" to="AreaDetect" method="_on_AreaDetect_area_entered"] [connection signal="area_exited" from="AreaDetect" to="AreaDetect" method="_on_AreaDetect_area_exited"]