[gd_scene load_steps=11 format=2] [ext_resource path="res://scripts/characters/player_controller_new.gd" type="Script" id=1] [ext_resource path="res://theming/FreeMono.otf" type="DynamicFontData" id=2] [ext_resource path="res://scenes/characters/PlayerAreaDetect.gd" type="Script" id=3] [sub_resource type="PhysicsMaterial" id=3] resource_local_to_scene = true rough = true [sub_resource type="BoxShape" id=6] extents = Vector3( 0.325, 0.9, 0.325 ) [sub_resource type="CubeMesh" id=2] size = Vector3( 0.2, 0.2, 1 ) [sub_resource type="CubeMesh" id=4] size = Vector3( 0.6, 1.8, 0.6 ) [sub_resource type="DynamicFont" id=5] size = 20 outline_size = 3 use_filter = true font_data = ExtResource( 2 ) [sub_resource type="BoxShape" id=1] extents = Vector3( 0.325, 0.9, 0.325 ) [sub_resource type="CylinderMesh" id=7] top_radius = 0.01 bottom_radius = 0.01 height = 0.3 radial_segments = 6 [node name="Soldier" type="RigidBody" groups=["playable", "player"]] collision_layer = 32769 collision_mask = 32769 mode = 2 mass = 80.0 physics_material_override = SubResource( 3 ) continuous_cd = true contacts_reported = 3 contact_monitor = true can_sleep = false linear_damp = 0.0 angular_damp = 0.0 script = ExtResource( 1 ) [node name="Collision" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 ) shape = SubResource( 6 ) [node name="Neck" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44, 0 ) [node name="Head" type="Spatial" parent="Neck"] [node name="UseRay" type="RayCast" parent="Neck/Head"] unique_name_in_owner = true enabled = true cast_to = Vector3( 0, 0, -2.5 ) collision_mask = 131075 collide_with_areas = true [node name="MeleeRay" type="RayCast" parent="Neck/Head"] unique_name_in_owner = true enabled = true cast_to = Vector3( 0, 0, -2.5 ) collision_mask = 262145 collide_with_areas = true [node name="Camera" type="Camera" parent="Neck/Head"] keep_aspect = 0 cull_mask = 524287 fov = 90.0 near = 0.2 far = 1449.4 [node name="viewmodel_c" type="ViewportContainer" parent="Neck"] visible = false margin_right = 1024.0 margin_bottom = 600.0 [node name="viewmodel" type="Viewport" parent="Neck/viewmodel_c"] size = Vector2( 1024, 600 ) transparent_bg = true handle_input_locally = false render_target_update_mode = 0 [node name="vm_camera" type="Camera" parent="Neck/viewmodel_c/viewmodel"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.539779, 0 ) cull_mask = 524288 current = true fov = 90.0 far = 75.9 [node name="MeshInstance" type="MeshInstance" parent="Neck/viewmodel_c/viewmodel"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0266792, -0.813922 ) layers = 524288 mesh = SubResource( 2 ) [node name="Feet" type="RayCast" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03, 0 ) enabled = true cast_to = Vector3( 0, -0.05, 0 ) [node name="vis" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 ) mesh = SubResource( 4 ) [node name="NavigationAgent" type="NavigationAgent" parent="."] path_desired_distance = 1.5 target_desired_distance = 1.5 agent_height_offset = -0.5 path_max_distance = 1.0 [node name="Nametag" type="Label3D" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.08522, 0 ) billboard = 1 font = SubResource( 5 ) [node name="AreaDetect" type="Area" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 ) script = ExtResource( 3 ) [node name="Collision" type="CollisionShape" parent="AreaDetect"] shape = SubResource( 1 ) [node name="normal_vis" type="MeshInstance" parent="."] mesh = SubResource( 7 ) skeleton = NodePath("../Feet") [connection signal="area_entered" from="AreaDetect" to="AreaDetect" method="_on_AreaDetect_area_entered"] [connection signal="area_exited" from="AreaDetect" to="AreaDetect" method="_on_AreaDetect_area_exited"]