[gd_scene load_steps=6 format=2] [ext_resource path="res://meshes/barrel.tres" type="ArrayMesh" id=1] [ext_resource path="res://scenes/environment/BallBarrel.gd" type="Script" id=2] [sub_resource type="PhysicsMaterial" id=3] resource_local_to_scene = true [sub_resource type="CylinderShape" id=1] height = 1.18356 radius = 0.597426 [sub_resource type="BoxShape" id=2] extents = Vector3( 0.62804, 0.686083, 0.635326 ) [node name="BallBarrel" type="RigidBody"] mass = 400.0 physics_material_override = SubResource( 3 ) script = ExtResource( 2 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = ExtResource( 1 ) [node name="UseArea" type="Area" parent="."] monitoring = false [node name="CollisionShape" type="CollisionShape" parent="UseArea"] shape = SubResource( 2 )