[gd_scene load_steps=7 format=2] [ext_resource path="res://scenes/environment/Ladder.gd" type="Script" id=1] [sub_resource type="ConvexPolygonShape" id=2] points = PoolVector3Array( 0.5, 0.5, 0.075, 0.5, 0.5, -0.075, -0.5, 0.5, 0.075, 0.5, -0.5, 0.075, 0.5, -0.5, -0.075, -0.5, 0.5, -0.075, -0.5, -0.5, 0.075, -0.5, -0.5, -0.075 ) [sub_resource type="CubeMesh" id=1] size = Vector3( 1, 1, 0.15 ) [sub_resource type="SpatialMaterial" id=4] albedo_color = Color( 0.764706, 0.764706, 0.764706, 1 ) [sub_resource type="CubeMesh" id=5] material = SubResource( 4 ) size = Vector3( 0.9, 1, 0.15 ) [sub_resource type="GDScript" id=3] resource_name = "adjust_ladder_top" script/source = "extends Spatial #top of ladder path is above actual top so that player can easily dismount func _ready(): transform.origin.y += 0.2 / get_parent().scale.y " [node name="Ladder" type="Spatial"] script = ExtResource( 1 ) [node name="LadderArea" type="Area" parent="."] [node name="CollisionShape" type="CollisionShape" parent="LadderArea"] shape = SubResource( 2 ) [node name="DebugVisMesh" type="MeshInstance" parent="."] mesh = SubResource( 1 ) [node name="DebugVisMesh2" type="MeshInstance" parent="DebugVisMesh"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0222434 ) mesh = SubResource( 5 ) skeleton = NodePath("../..") [node name="Bottom" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0.5 ) [node name="Top" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5 ) script = SubResource( 3 )