[gd_scene load_steps=3 format=2] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.1, 0.1, 1 ) [sub_resource type="CubeMesh" id=2] size = Vector3( 0.5, 0.5, 0.5 ) [node name="RopeSegment" type="RigidBody"] collision_layer = 32768 collision_mask = 32768 mass = 15.0 [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 2 )