[gd_scene load_steps=6 format=2] [ext_resource path="res://meshes/rocket.tres" type="ArrayMesh" id=1] [sub_resource type="ParticlesMaterial" id=1] direction = Vector3( -1, 0, 0 ) spread = 17.73 initial_velocity = 3.0 initial_velocity_random = 0.12 angle = 360.0 angle_random = 1.0 scale = 0.02 color = Color( 1, 0.701961, 0, 1 ) [sub_resource type="SpatialMaterial" id=2] flags_unshaded = true vertex_color_use_as_albedo = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id=3] material = SubResource( 2 ) size = Vector2( 0.25, 1 ) [sub_resource type="Animation" id=4] resource_name = "throw_animation" length = 3.0 tracks/0/type = "value" tracks/0/path = NodePath("Sparks:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 2.53138 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ false, true, false ] } tracks/1/type = "value" tracks/1/path = NodePath(".:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.4349, 2.55169 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ true, false, true ] } [node name="rockets" type="Spatial"] [node name="rocket_mesh" type="MeshInstance" parent="."] transform = Transform( -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 ) mesh = ExtResource( 1 ) [node name="Sparks" type="Particles" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.217459, 0, 0 ) emitting = false amount = 16 lifetime = 0.25 local_coords = false process_material = SubResource( 1 ) draw_pass_1 = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/throw_animation = SubResource( 4 )