[gd_scene load_steps=5 format=2] [ext_resource path="res://textures/conc_slabs01_c.png" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] albedo_texture = ExtResource( 1 ) uv1_scale = Vector3( 0.1, 0.1, 0.1 ) uv1_triplanar = true [sub_resource type="CubeMesh" id=2] material = SubResource( 1 ) size = Vector3( 100, 5, 10 ) [sub_resource type="ConvexPolygonShape" id=3] points = PoolVector3Array( -50, -2.5, -5, -50, 2.5, -5, 50, -2.5, -5, -50, -2.5, 5, -50, 2.5, 5, 50, 2.5, -5, 50, -2.5, 5, 50, 2.5, 5 ) [node name="Runway" type="StaticBody"] [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 2 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 3 )