extends Object var calcs_per_tick: int = 15 var WORLD_MAP_RID # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func find_path() -> PoolVector3Array: return NavigationServer.map_get_path(WORLD_MAP_RID, start_pos, end_pos, true) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass