extends Camera var mouse_axis := Vector2() var mouse_sensitivity = 12.0 func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) current = false func _input(event): if current: if Input.is_action_just_pressed("menu"): #toggle mouse capture on esc if Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) else: Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: mouse_axis = event.relative if mouse_axis.length() > 0: var horizontal: float = -mouse_axis.x * (mouse_sensitivity / 100) var vertical: float = -mouse_axis.y * (mouse_sensitivity / 100) mouse_axis = Vector2() get_parent().rotate_y(deg2rad(horizontal)) rotate_x(deg2rad(vertical)) var temp_rot: Vector3 = rotation_degrees temp_rot.x = clamp(temp_rot.x, -90, 90) get_parent().animationcontroller.rpc("lean",-1*temp_rot.x/90) rotation_degrees = temp_rot