extends VehicleBody var countdown var boosting = false const booster_force = 2500 const brake_force = 50 const boost_length = 8 const turn_constant = 0.45 const roll_constant = 0.5 const pitch_constant = 0.9 const drag_constant = 0.4 const v_angle_max = 1.0472 #60 deg, also top and bottom of regular steering const v_angle_min = -1.45626 #-85 deg const roll_angle_max = 1.22173 #70 deg var roll_dir = 0 #right = 1, left = -1 var pitch_dir = 0 #up = 1, down = -1 var v_angle var roll_angle var vel_slow var parentvel = [Vector3.ZERO, Vector3.ZERO] export var roll_curve : CurveTexture func _ready(): countdown = boost_length brake = 5 set_network_master(-1) set_physics_process(true) #mode = RigidBody.MODE_STATIC func trigger_boost(): if not boosting: print("boosting") boosting = true func _process(delta): if is_network_master(): if boosting and countdown <= 0: print("stopped boosting") boosting = false countdown = boost_length if Input.is_action_just_pressed("boost"): trigger_boost() roll_dir = Input.get_action_strength("roll_left") - Input.get_action_strength("roll_right") pitch_dir = Input.get_action_strength("pitch_up") - Input.get_action_strength("pitch_down") $rearwheel.brake = lerp($rearwheel.brake, Input.get_action_strength("brake")*brake_force, 0.05) func _physics_process(delta): if is_network_master(): v_angle = atan2(global_transform.basis.x.y,sqrt(global_transform.basis.x.z*global_transform.basis.x.z + global_transform.basis.x.x*global_transform.basis.x.x)) roll_angle = global_transform.basis.x.cross(Vector3.UP).angle_to($rightaileron.global_transform.origin-$wingcenter.global_transform.origin) if $rightaileron.global_transform.origin.y < $leftaileron.global_transform.origin.y: roll_angle *= -1 if boosting: add_force(global_transform.basis.x*booster_force,Vector3.ZERO) countdown -= delta #print(linear_velocity.length()) #slow plane by drag and gravity if linear_velocity.length() > 16 and linear_velocity.angle_to(global_transform.basis.x) < 0.25: var v_dir = 1 if linear_velocity.y > 0 else -1 vel_slow = v_dir*sqrt(abs(2*9.8*linear_velocity.y*delta)) + drag_constant + Input.get_action_strength("brake")*5 add_force(-1*linear_velocity.normalized()*vel_slow*mass,Vector3.ZERO) #pass #"inherit" linear and angular velocity of what plane is landed on func _integrate_forces(state): if is_network_master(): #linear_velocity -= parentvel[0]; angular_velocity -= parentvel[1] # if $rightwheel.get_rpm() < 60 and $rightwheel.is_in_contact(): # if $rightwheel/Area.get_overlapping_bodies()[0].has_method("get_linear_velocity"): # var ulv = $rightwheel/Area.get_overlapping_bodies()[0].linear_velocity # var uav = $rightwheel/Area.get_overlapping_bodies()[0].angular_velocity # var upos = $rightwheel/Area.get_overlapping_bodies()[0].global_transform.origin # ulv += (global_transform.origin - upos).rotated(uav.normalized(),uav.length()*state.get_step()) + global_transform.origin # parentvel = [ulv,uav] # else: # parentvel = [Vector3.ZERO, Vector3.ZERO] if linear_velocity.length() > 25: #linear_velocity = linear_velocity.normalized()*(linear_velocity.length()-vel_slow) var ang_vel_target = Vector3.ZERO #pitch plane if pitch_dir == 1: #up, rotate toward maximum vertical angle ang_vel_target += pitch_constant*(v_angle_max-v_angle)*global_transform.basis.z elif pitch_dir == -1: #down, rotate toward minimum vertical angle ang_vel_target += pitch_constant*(v_angle_min-v_angle)*global_transform.basis.z #roll (rotate around lengthwise axis) var is_returning = 3 if roll_dir == 0 else 1 #return to flat quicker ang_vel_target -= roll_constant*is_returning*(roll_dir*roll_curve.curve.interpolate(roll_angle_max-roll_angle))*global_transform.basis.x #turn (based on how much the plane is rolled (need to add ang_vel_target += turn_constant*Vector3.UP*roll_angle #apply angular velocity angular_velocity = ang_vel_target#lerp(angular_velocity,ang_vel_target,0.1) if linear_velocity.angle_to(global_transform.basis.x) < 0.25: set_linear_velocity(get_linear_velocity().slerp(transform.basis.x*linear_velocity.length(),0.1)) #linear_velocity += parentvel[0]; angular_velocity += parentvel[1] rpc("_set_position", global_transform, linear_velocity) elif get_network_master() == -1 and get_tree().get_network_unique_id() == 1: rpc("_set_position", global_transform, linear_velocity)