extends Node2D var server onready var console = get_node("Console") var is_running :bool = false func _ready(): $CmdPrompt.ui_ref = self func hide_init_fields(): for node in get_tree().get_nodes_in_group("init_fields"): node.visible = false $StopButton.visible = true $HideButton.visible = true func show_init_fields(): for node in get_tree().get_nodes_in_group("init_fields"): node.visible = true $StopButton.visible = false $HideButton.visible = false func hide_toggle()-> void: server.world.visible = !server.world.visible func start_server(): console.add_line("Server starting...") is_running = true server = preload("res://scenes/Server.tscn").instance() $CmdPrompt.server_ref = server server.start_server($ServerName.text, $MOTD.text, $PlayerCount.value, $MapPath.text, false, $Port.value, get_tree(), console, "add_line") Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) hide_init_fields() func stop_server(): server.stop_server() is_running = false $CmdPrompt.server_ref = null show_init_fields() func back_to_main(): var main_menu = load("res://ui/MainMenu.tscn").instance() get_tree().get_root().add_child(main_menu) queue_free()