[gd_scene load_steps=8 format=2] [sub_resource type="Gradient" id=6] offsets = PoolRealArray( 0, 0.180645, 0.554839, 1 ) colors = PoolColorArray( 1, 0.140625, 0, 1, 1, 0.906855, 0.148387, 1, 1, 1, 1, 1, 0, 0, 0, 1 ) [sub_resource type="GradientTexture" id=7] gradient = SubResource( 6 ) [sub_resource type="Curve" id=4] _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.140449, 0.409091 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=5] curve = SubResource( 4 ) [sub_resource type="ParticlesMaterial" id=1] spread = 2.23 gravity = Vector3( 0, 1, 0 ) initial_velocity = 19.8 damping = 13.78 scale_curve = SubResource( 5 ) color_ramp = SubResource( 7 ) [sub_resource type="SpatialMaterial" id=3] flags_unshaded = true flags_do_not_receive_shadows = true vertex_color_use_as_albedo = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id=2] material = SubResource( 3 ) [node name="RocketTrail" type="Particles"] amount = 256 visibility_aabb = AABB( -21.1601, -4, -4, 42.3202, 8, 8 ) local_coords = false process_material = SubResource( 1 ) draw_pass_1 = SubResource( 2 )