[gd_scene load_steps=17 format=2] [ext_resource path="res://textures/conc_slabs01_c.png" type="Texture" id=1] [ext_resource path="res://textures/FreeMono.otf" type="DynamicFontData" id=2] [ext_resource path="res://scenes/environment/CaptureFlag.gd" type="Script" id=3] [ext_resource path="res://sounds/capture.wav" type="AudioStream" id=4] [sub_resource type="CylinderShape" id=8] height = 6.0 radius = 0.05 [sub_resource type="ConvexPolygonShape" id=9] points = PoolVector3Array( -1, -0.25, -1, -1, 0.25, -1, 1, -0.25, -1, -1, -0.25, 1, -1, 0.25, 1, 1, 0.25, -1, 1, -0.25, 1, 1, 0.25, 1 ) [sub_resource type="SpatialMaterial" id=1] albedo_texture = ExtResource( 1 ) [sub_resource type="CubeMesh" id=2] material = SubResource( 1 ) size = Vector3( 2, 0.5, 2 ) [sub_resource type="OpenSimplexNoise" id=4] [sub_resource type="NoiseTexture" id=5] width = 64 height = 64 seamless = true noise = SubResource( 4 ) [sub_resource type="SpatialMaterial" id=6] albedo_texture = SubResource( 5 ) [sub_resource type="CylinderMesh" id=7] material = SubResource( 6 ) top_radius = 0.05 bottom_radius = 0.05 height = 6.0 [sub_resource type="BoxShape" id=3] extents = Vector3( 2, 2.24192, 2 ) [sub_resource type="SpatialMaterial" id=10] params_cull_mode = 2 [sub_resource type="QuadMesh" id=11] material = SubResource( 10 ) [sub_resource type="DynamicFont" id=12] size = 32 outline_size = 3 font_data = ExtResource( 2 ) [node name="CaptureFlag" type="Spatial"] script = ExtResource( 3 ) [node name="Collider" type="StaticBody" parent="."] [node name="CollisionShape" type="CollisionShape" parent="Collider"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 ) shape = SubResource( 8 ) [node name="CollisionShape2" type="CollisionShape" parent="Collider"] shape = SubResource( 9 ) [node name="base_mesh" type="MeshInstance" parent="."] mesh = SubResource( 2 ) [node name="pole_mesh" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.97816, 0 ) mesh = SubResource( 7 ) [node name="CaptureArea" type="Area" parent="."] collision_layer = 32768 collision_mask = 32768 [node name="CollisionShape" type="CollisionShape" parent="CaptureArea"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.46129, 0 ) shape = SubResource( 3 ) [node name="flag_mesh" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.512, 5.4, 0 ) mesh = SubResource( 11 ) [node name="Label" type="Label3D" parent="flag_mesh"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.653017, 0 ) billboard = 1 font = SubResource( 12 ) [node name="capture_audio" type="AudioStreamPlayer3D" parent="flag_mesh"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.512, -0.014648, 0 ) stream = ExtResource( 4 ) attenuation_model = 3 max_distance = 200.0