[gd_scene load_steps=5 format=2] [ext_resource path="res://textures/conc_slabs01_c.png" type="Texture" id=1] [sub_resource type="ConvexPolygonShape" id=12] points = PoolVector3Array( -5, -1.5, -2.5, -5, 1.5, -2.5, 5, -1.5, -2.5, -5, -1.5, 2.5, -5, 1.5, 2.5, 5, 1.5, -2.5, 5, -1.5, 2.5, 5, 1.5, 2.5 ) [sub_resource type="SpatialMaterial" id=10] albedo_texture = ExtResource( 1 ) [sub_resource type="CubeMesh" id=11] material = SubResource( 10 ) size = Vector3( 10, 3, 5 ) [node name="battery" type="StaticBody"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.29514, -11.0669 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.35175, 0 ) shape = SubResource( 12 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.35175, 0 ) mesh = SubResource( 11 )