extends Node var weapon_name = "ROCKETS" var player onready var world = get_tree().get_root().get_node("GAMEWORLD") var ammo_full : int = 5 var ammo : int var reload_time :float= 1.0 var cooldown_time : float = 0.0 func _ready(): ammo = ammo_full player = get_parent() func _process(delta): if cooldown_time > 0.0: cooldown_time -= delta func attack1(): if cooldown_time <= 0.0 and ammo >= 1: ammo -= 1 cooldown_time = reload_time rpc("add_rocket_to_scene", -1*player.cam.global_transform.basis.z) remotesync func add_rocket_to_scene(dir): print(dir) var rocket = preload("res://scenes/ballistics/Rocket.tscn").instance() world.get_node("BALLISTICS").add_child(rocket, true) rocket.shooter = player.name + " (" + world.players_info[player.get_network_master()][0] + ")" #rocket.set_network_master(player.get_network_master()) #if get_tree().get_network_unique_id() == player.get_network_master(): rocket.global_transform.origin = player.cam.global_transform.origin rocket.global_transform.basis.x = dir rocket.add_collision_exception_with(player) func attack2(): pass