extends "res://scripts/ballistics/NetworkedProjectile.gd" export var drag_constant = 0.3 var damage_exceptions = [] var oldvel func _physics_process(_delta): oldvel = linear_velocity add_force(-1*linear_velocity*drag_constant, Vector3.ZERO) func get_init_info(): return {"linear_velocity" : linear_velocity, "angular_velocity" : angular_velocity, "oldvel" : oldvel, "shooter" : shooter, "shooter_id" : shooter_id} func _on_collision(body): if linear_velocity.length() > 20 and !damage_exceptions.has(body) and body.has_method("damage"): body.rpc("damage", oldvel.length(), "blunt", shooter, "using 'cannon'") damage_exceptions.append(body)