extends RigidBody var shooter = "WORLD" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func mp_init(init_info): for variable in init_info.keys(): set(variable, init_info[variable]) remote func update_phys_transform(t, lv, av): transform = t linear_velocity = lv angular_velocity = av func _integrate_forces(state): if is_network_master(): rpc("update_phys_transform", transform, linear_velocity, angular_velocity)