#ifndef {HEADER_NAME} #define {HEADER_NAME} #include #include <{BASE_CLASS_NAME}.hpp> namespace godot { class {CLASS_NAME} : public {BASE_CLASS_NAME} { GODOT_CLASS({CLASS_NAME}, {BASE_CLASS_NAME}) private: {VARS} public: static void _register_methods(); {CLASS_NAME}(); ~{CLASS_NAME}(); void _init(); {FUNCS} }; } #endif